Superman: The ActionScript Adventure: The Greatest Game Ever Made

Many months ago, Alex linked me to a poorly made lime green website called, that he said, contained the greatest game ever made. Of course I was sceptical. That statement has been said countless times in the industry and each time has been proven to be false. However, as a respected journalist, I owe it to the creators not to dismiss their work at a moment’s notice, but to review them with objectivity, and an open mind. What I found ladies and gentlemen, was a game that would make the God’s themselves weep. A simple title, plainly called, ‘Superman: The ActionScript Adventure’.

To find all the hidden messages and subtle underlining political views in Superman: The ActionScript Adventure would take countless lifetimes.

After an incredible cinematic that doesn’t rely on HD rendered action, just the forgotten art of storytelling, we are treated to the title screen. Though it may appear to not actually use the Superman font, I feel the creator ‘JADIAS’ was trying to separate ‘his’ Superman from the original; a fact that I find truly commendable. The first thing you will notice – other than the fantastic title – is the ‘Chapter 1’ sub, subheading. There are many reasons I like this. Firstly because ‘Chapter’ and the ‘1’ are different font types as continuity is the enemy of success. But, more importantly, because this tells us that this is merely the beginning, there are more to come.

The menu is humble and uncluttered, only displaying what needs to be displayed. The ‘Start Game’ button obviously begins the epic adventure. The ‘Introduction’ button allows those who wish to watch the breathtaking cinematic again to do so, and the ‘Demonstration’ button – I guess – would have demonstrated how to play this superhuman escapade, but didn’t seem to work. However, the reason the button failed to work isn’t because of any poor coding. It is because Superman: The ActionScript Adventure isn’t one of those big blockbuster titles that holds your hand throughout its quest, it allows you to find your own way through its world.

uperman Actionscript 2
Much like crime on the streets of ‘Metropolis’, the game begins with not a gentle curve that lets the player ease into the controls, but an immediate shock that you must learn on the go, or people will be killed. Now that form of gameplay is very hard to find in today’s market. I also think JADIAS captures the mindset of a hero arriving at a crime scene beautifully.  You will instantly feel confused and agitated that you don’t know what your objective is, or how to complete it. However, – without trying to spoil too much of the deep plot – you realise that you’re supposed to fly around locating villains. Each villain you slaughter earns points and the aim of the game is to rack up the highest score. I am incredibly happy that this out-of-date point-based style of gaming is back with vengeance.

The menu hub is straightforward which fits with the overall theme of the game, as you are meant to discover the controls, the point and how to do basic tasks on your own. Graphically, Superman: The ActionScript Adventure did something extremely brave. Mixing a Lego style character design with a meek flash environment is something I’ve never seen before; and it totally works.

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Nothing and I mean nothing compares to the freedom you have with Superman: The ActionScript Adventure. Many titles boast about how you have the capability to make decisions outside the main narrative, and more often than not, fail to deliver. However, with Superman: The ActionScript Adventure, your choices truly affect the structure of the game. Having the ability to pick up innocent civilians and throw them like you will all your other games after playing this, is nothing short of genius. And, when you do, headings will flash on the screen, for example, “What’s wrong with Superman?” really putting a weight onto ending a blameless life. And, by doing this, you understand that you’re not just playing as Superman, you are him, and you should uphold the valour and ideals that he has held for many years.

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Lastly, the music is reminiscent of an orchestra of angels, which fits effortlessly with the gameplay. Though the music is a ten second track repeated, I believe that is simply refining the quality so we as players hear nothing but pure perfection.

To find all the hidden messages and subtle underlining political views in Superman: The ActionScript Adventure would take countless lifetimes. And, while I’ve tried to put across how flawless this game is, to truly enjoy and marvel at its excellence; you must play it for yourself.

Tom Hunt
Tom Hunt
Tom has written damning articles for various websites and now writes here. Interesting right?